Twin Inferno I Playground for Taoists, Mastery, and Sovereignty

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Did you know that in the 'carnival', we use spelling to cast spells?

A precarious ego believes... 'The spells of experience are temporal building blocks, therefore I can play with them and never be consumed’.

Hmmm, perhaps...

Journey into the parable where we'll look deeper into the structural Big Top creating our physical-energetic experience.

You're casting spells and don't know it!
Walk into TwinInferno's 'Carnival' and discover what you've been up to.

CARNIVAL

The commonly perceived ‘world’ that the mind may perceive as solid, real, and permanent, but is really illusory-like, movie-like, and a playground and battleground for Wills that have varied intentions.

ANGLE

The first constructions of thought, where angles construct numbers, then letters, symbols, shapes, and all ‘things’ in order of increasing complexity. The word ‘angle’ is considered by Xavier to be a SMTS (subconscious multi-term suggestion), in that the subconscious of those who absorb its additional associations are implanted with thought forms without their awareness (ie; angle, angel). Note the sounds and spelling, ‘ang’ ‘el’, and their suggestions and root.

WILL

A force and an awareness whose source is based in the everpresent, but may use intention and attention to manifest ‘things’ (see def) for the purpose of entertaining itself, and sometimes limiting its own and others awareness. (Note: ‘W’ and the homonym ‘il’, ‘el’, ‘L’ ‘1’)

HATS

Used as an analogy for the physical brain, ‘the process of observing’, and the ‘thought process’.

THING

Any experience, personality, concept, object, distinction, time, category or section of matter or energy, symbol (including letters and numbers), whether simple or complex that ‘exist’ solely as a symptom of the thought process.

The conjuring portal shows the imagined distinctions of ‘ocean’ through its ‘eye’.

Light from other Wills falls through the portal eye. In this case, it’s the imaginary distinctions we call ‘sun’.

The fires of distinction create the portal for segregated self-awareness to grow.

MIRRORS

All interpretations of senses, as well as thought forms (see def) including scientific theories, social conventions, religious and political dogmas, that we incorrectly perceive and believe to exist outside our own and others thought creation. Also used in conjunction with the House of Mirrors and Funhouse Mirrors. An analogy that compares the reflections within the carnival attraction to the reflections we believe to be more real than their ‘creator(s)’.

‘You’ vs. ‘you’

NOTE THE CASE OF THE LETTERS

‘You’ denotes your actual identity. A ‘You’ is not conjured (see; conjure), where ‘you’ (and ‘we’) denotes the illusory-like self (see: illusory-like). The lower case ‘y’ in the statement ‘you’ always represents a conjured entity (see; conjure)

All forms of sound, touch, and light can be considered a ‘spell’

Spells only occur in duality.

TEMPORAL

That which is related to the creations of the mind, thought, and the thought process. Temporal constructions are never considered ‘spiritual’. All duality, all ‘things’, including vibration, energy, matter, images, angles, numbers, including ‘souls’ are considered temporal.

CREATION

A thought ‘created’ concept implying its own existence and the solidity of time when there is none. The word ‘creation’ incorrectly implies that the thought process created ‘past’ is real, and therefore, that there must have been a ‘creator’. ‘Creation’ may also allude to thought, which is a primary distinction as well as sound (“God Spoke ‘word‘ and there was Light”). The first thought is sound, sound vibrates, vibrations are energy that ‘glows’ to ‘the process of observing’, subjectively interpreted as light, light forms shapes, colors, angles, numbers, letters.

OBSERVER

The essential nature incorporates the observer as a component (defined here using temporal words as best as possible), which feels in the present, but can be obscured by the process of observing, and may mistake ‘the observed’ as something more than the creation of its and ‘others’ thoughts (also see; process of observing and observed).

Look… the buttons of creation!

Don’t push too many at a time ; )

Hey, what’s ‘choice’ doing in there?

See this form in the original post

Considerations

Everything is a spell. Only ‘time’ disallows you from seeing the true nature of how this works. When you compress the timescale, then you can observe how effective spells are cast. The best and most prominent spells are never seen. If they are, they are mediocre methods of creating change. 

If you were to view how a large building was constructed in ‘fast speed’ it would seem like what’s been marketed to you by those who love their ego as ‘spells’. So ask yourself, when ’s the last time that you saw a spell cast that immediately created a building. NEVER! Well, what does this tell you? It clearly says that you are not seeing the real spells.

Again, all is spell… even the most sublime happenings or occurrences are the spells of master sorcerers who understand the source, and are not binding themselves to the short lived, inconsequential spell-making of those who think its super-ultra-cool to do their ego-trance rituals.

You see, if you’re a shaman or a witch, and need a shaker to make your world, you may want to jump between your thoughts to get present for a moment.

After thoughts

I’m here not to teach you spells, but to reveal how a spell is made. This knowledge puts you at the position of creator-at-will. No longer do you respond without question to the spells of others.

All things are spells. But the ones that hold energies and trance are spells of a variety that remove lucidity in the moment. When you can see them, it takes the power away. Residues of trance may remain, but for the most part they’re rendered ineffectual at manipulation.